Starting out with a simple line drawing that is imported as an imageplane
Front imageplane - used to start nurbs curves for polygon creation
Side view - imageplane
Perspective view showing nurbs curves that will be used as guides for polys
Curves taking form
Low poly mesh - following imageplane guide
Smooth proxy
Testing eye position. Opted to model eyes in half closed position for easier blendshaping later on
3d view against imageplanes
Wireframe of character
Shaded
Texture view
Test render - boots
Texture view hand - scanned image
Texture view - hat
UV MAPPING
Test render - shorts
Mouth construction - Soft Modification Tool
Test render - head shortened
Texture view - arm
Texture view - torso
RIGGING - followed Digital Tutors Training DVD
RIGGING - test pose
RIGGING - test pose - shaded view
Texture view - test pose
Test render
Hair alpha cards - tried other methods including Maya Hair, nut found that this choice gave better results
Test render - hair - will be hidden most of time by hat
Editing paint weight of blendshapes
Face GUI
Face GUI
Face GUI
Blendshapes - mouth shapes
Testing blendshapes - smile
Frown
Render with blendshapes
Render - bind pose
Start of walkcycle - legs only at this stage
Shaded view with props
Texture view with props
Test render - willow tree - paint effects, converted to polys
Test render with modelled cabbage tree. Trying for a typical New Zealand hill country feel
Render - with lighting and props
* Go to 'Quicktime QTVR' to see clip
Technical Notes:
Software - Autodesk Maya 8.0
Renderer - Mental Ray
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